Limbo features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. "Uncertain of his sister's fate, a young boy enters Limbo." This is never stated in the game itself, and players are left to interpret the narrative for themselves. The only written source of the game's story can be found on the internet. The story in Limbo is never properly detailed in the game. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010. The game also contains no loading screens, and can be played continuously from start to finish without pause. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. Limbo is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience.
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